In the place of tyrant three-year-olds, Prototype 2 has a tyrant army man, a generic vessel of scowls and death called James Heller. But it's tough to think of a better tag for Prototype 2, a game built on gory superhero antics which call to mind nothing so much as the destructive relish, narrative indifference and truck-chucking joy of toddlers playing in the dirt.
S omewhere around the release of Saints Row II the meaning of 'sandbox' shrank from a description of non-narrative open world gameplay to a euphemism for 'GTA clone'.