The player generally attacks enemies and blocks using a dagger, although other objects or factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
An example is the ability of the Prince to jump off walls in order to strike enemies decisively. There are also a few on-rails sequences where the Prince must ride a chariot along a long stretch of road at a dangerous, fast speed, requiring the player to avoid obstacles and fend off enemies along the way.ĭuring combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles and using discovered objects to progress. Both elements make use of the Prince's acrobatic capability and agility. The game combines exploration and combat.