In games that use voice, it also frees up the camera to be more dynamic in conversations, so you can see yourself in scenes instead of over-the-shoulder or first person views to hide that you're just standing there mute.It helps me to roleplay in that I can more easily separate it as a different person.
I like hearing a nice voice and it's also nice when your own character is able to speak, just like everyone else. The latter is definitely more modder friendly.Divided crowd for Dragon Age as well.I prefer a voiced character.
Some say it's great others say it destroys their roleplay experience, i.e they can't imagine the character to be themselves.I'm sitting on the fence, I don't mind the voiced char in Fallout 4, but I don't mind the unvoiced char in Skyrim either. To download manully just right click on the file you want then choose opne in new tab selec a server wait a few seconds and it is downloaded or you can go to this directory in your computer C: Games Skyrim mods which is where mod manager save the mods.ĭivided crowd over this in Fallout 4. As far as enabling voice actions entering ruins/caves I'm sure it will be doable as scripted dialogue already occurs in Skyrim when nearing caves. I think they used samples of voices from other games to make the Oblivion mod but I've seen threads about community volunteer voice actors who are willing to record their voices to add to mods.